Graduate MSc Programmer with an experience in PC, console, VR, AR, AI game development using Unity.
Skills:
C/C++ – 5 years of experience. PS4 games development, OpenGL and Vulkan graphics programming, custom and commercial game engines: Unity, Unreal Engine 4, cocos2d-x, GFC (SDL based).
C# – 4 years of experience of Unity games and tools development for various types of projects.
Python – Linux platform, Raspberry Pi and external motherboard interactions via GPIO library. KIWI, Neural Networks, scikit, experimental DNA project.
JavaScript, HTML, CSS, PHP – basic web development, database interactions and AJAX techniques.
Education:
2015 – 2020: Kingston University, Kingston, London, UK
Master's Degree Games Development (Games Programming)
Year 4: 3D Games Programming (80, A), Digital Studio Practice (82, A), Media Specialist Practice (90, A+), Machine Learning and Artificial Intelligence (83, A), Digital Media Final Project
Bachelor’s Degree with Honours Computer Science (Games Programming)
Year 3: Individual Project (88, A+), Game Creation Processes (74, A), Optimised Programmings for Game Devices (74, A), Internet Security (77, A)
Year 2: Database Application Development, 3D Graphics Programming, High Level Game Development, Network and Operating Systems
Year 1: Business Analysis and Solution Design (75, A), Object-Oriented Programming (91, A+), Game Science (92, A+), Games Technology (94, A+)
Year 0: Technical Investigation & Skills (69, B+), Mathematics for Computing (89, A+), Computer Systems (85, A+), Computer Programming (89, A+)
Publications:
SIGGRAPH Asia 2020 - Growth-based 3D modelling using stem-voxels encoded in digital-DNA structures.
(Authors: Prof. V. Argyriou, T. Raymond, V. Li).
Work
2020 - Present: Part-time Teaching Assistant at Kingston University
2020 - 2020: Part-time Creative Programmer at Kingston University
2019 - 2020: Part-time Barrista at Terrace
2018 - 2019: Part-time Teaching Assistant at Kingston University