Vladislav Li: Portfolio | Email: vladislavli700@gmail.com | Mobile: 0 7596 477 216

Personal Statement:

Graduate MSc Programmer with an experience in PC, console, VR, AR, AI game development using Unity.

Skills:

  • C/C++ – 5 years of experience. PS4 games development, OpenGL and Vulkan graphics programming, custom and commercial game engines: Unity, Unreal Engine 4, cocos2d-x, GFC (SDL based).
  • C# – 4 years of experience of Unity games and tools development for various types of projects.
  • Python – Linux platform, Raspberry Pi and external motherboard interactions via GPIO library. KIWI, Neural Networks, scikit, experimental DNA project.
  • JavaScript, HTML, CSS, PHP – basic web development, database interactions and AJAX techniques.

Education:

  • 2015 – 2020: Kingston University, Kingston, London, UK
    • Master's Degree Games Development (Games Programming)
      • Year 4: 3D Games Programming (80, A), Digital Studio Practice (82, A), Media Specialist Practice (90, A+), Machine Learning and Artificial Intelligence (83, A), Digital Media Final Project
    • Bachelor’s Degree with Honours Computer Science (Games Programming)
      • Year 3: Individual Project (88, A+), Game Creation Processes (74, A), Optimised Programmings for Game Devices (74, A), Internet Security (77, A)
      • Year 2: Database Application Development, 3D Graphics Programming, High Level Game Development, Network and Operating Systems
      • Year 1: Business Analysis and Solution Design (75, A), Object-Oriented Programming (91, A+), Game Science (92, A+), Games Technology (94, A+)
      • Year 0: Technical Investigation & Skills (69, B+), Mathematics for Computing (89, A+), Computer Systems (85, A+), Computer Programming (89, A+)

Publications:

  • SIGGRAPH Asia 2020 - Growth-based 3D modelling using stem-voxels encoded in digital-DNA structures. (Authors: Prof. V. Argyriou, T. Raymond, V. Li).

Work

  • 2020 - Present: Part-time Teaching Assistant at Kingston University
  • 2020 - 2020: Part-time Creative Programmer at Kingston University
  • 2019 - 2020: Part-time Barrista at Terrace
  • 2018 - 2019: Part-time Teaching Assistant at Kingston University
  • 2017 - 2018: Part-time Barrista at Starbucks

Miscellaneous

  • Game Jams
    • 2020 Ludum Dare 47: Loop.
    • 2020 Ludum Dare 46: Abducted.
    • 2019 inKUbator Game Jam: Winner - Nobel Knight.
    • 2019 Bental's Centre Game Jam: Red Boy.
    • 2018 inKUbator Game Jam: Winner - Cell Resistence.
    • 2016 inKUbator Game Jam: Save the Village.
  • Side Projects
    • Peasants Engine - an attempt to implement a single header legacy game engine.
    • Noname FPS - a collaboration project with Tyler Pope developing an FPS using Unreal Engine 4.23.
Keywords
  • Unity3D, Unreal Engine, cocos2d-x, KIWI, WebGL, android, PS4, PC, Hololens AR, Oculus Rift VR, HTC Vive VR, Visual Studio, Visual Studio Code, C/C++, C#, Python, JavaScript, HTML, CSS, Forex Trading MQL4/5, OOP, ECS, Component-based Design, Design Patterns, Engine Architecture, GFC, SDL, OpenGL, Vulkan, Unity Barracuda, AI Object Recognition, Perforce, Git.